Thursday, 26 January 2017

Day 11

Digital

The Agile Manifesto
The key ideas of agile are embodied in the 'Agile Manifesto' - http://agilemanifesto.org/
  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan
Agile is fundamentally about learning, people, and change-three things we struggle also with in education and handle poorly at the present time. 
Agile Schools
Steve Peha, a technologist and educator in the US, has worked extensively in applying the lessons of agile and lean to the classroom. His article on InfoQ, 'Agile Schools: How Technology Saves Education (Just Not the Way We Thought it Would), can be found at http://www.infoq.com/articles/agile-schools-education
Lean Production
According to Barney and Kirby, educators can learn from lean production the importance of empowering teachers by training them to problem-solve and then expecting them to be self-reflective and to continuously improve their practice.”
Kanban
One of the ideas that has been taken from Lean Production by agile practitioners is Kanban - which means 'visual card' in Japanese.
For an example of how Kanban boards can be used to help children plan, see Princess Kanban. This is on the agileschool blog, which you may find interesting. More recent materials are now on the Agile Classrooms site.
Trello
Trello is one of the tools that can be used to create Kanban style boards online. It is an easy-to-use, free and visual way to manage your projects and organise anything. Naturally there are other tools too, but this one seems to be the most popular right now, and amongst teachers and their students too. 
User Stories 
In software development and product management user story statements are many times following the format: As a (role) I want (something) so that (benefit). The idea is to capture what a user does or needs to do as part of his or her job function. It captures the "who", "what" and "why" of a requirement in a simple, concise way, often limited in detail by what can be hand-written on a small piece of paper.
User Story Cards
In software development, if the agile team considers a requirement too complex, the requirement splitting technique helps the customer to divide it into simpler ones. This helps agile teams to better understand the functionalities requested by the customer, and helps agile teams working in parallel with frequent communications between them.The requirements are written on story cards, which means that the complex user stories are broken down smaller stories. (De Lucia & Qusef, 2010)
3'c's
User stories have three critical aspects, Card, Conversation, and Confirmation. Ron Jeffries wrote about the 3'c's all the way back in 2001 and his advice is still good today. A good story card will likely end up with a back side covered with results of the conversation(s) and confirmation tests.
References and further reading
Andrea De Lucia, & Abdallah Qusef. (2010). Requirements Engineering in Agile Software Development. Journal of Emerging Technologies in Web Intelligence,2(3), 212-220.
Barney, H. & Kirby, S.N. (2004). Toyota Production System/Lean Manufacturing. In B. Stecher and S.N. Kirby (Eds.), Organizational Improvement and Accountability Lessons for Education From Other Sectors (pp. 35-50). Santa Monica, CA: Rand Corporation.
Briggs, S. & Briggs, S. (2014). Agile Based Learning: What Is It and How Can It Change Education? - InformED.InformED. Retrieved from http://www.opencolleges.edu.au/informed/features/agile-based-learning-what-is-it-and-how-can-it-change-education/
Leadership
Agile Leadership Style
  • Facilitate
  • Remove obstacles
  • Encourage reflection
  • Be a servant leader
  • Create a safe environment
  • Allow team to self-organise
Beck, K & Andres, C (2004), Extreme Programming Explained (2nd Ed.) Addison-Wesley.
Schwaber, K. & Beedle, M. (2001). Agile Software Development with Scrum. Pearson. 
Servant Leadership
The originator of the servant leadership concept (though inspired by a Herman Hesse story) was Robert Greenleaf.
“The best test, and difficult to administer, is: Do those served grow as persons? Do they, while being served, become healthier, wiser, freer, more autonomous, more likely themselves to become servants? And, what is the effect on the least privileged in society? Will they benefit or at least not be further deprived?”
Robert K. Greenleaf, The Servant as Leader (1970)
A longer extract ftom this work is in this week's media
Servant Leadership in Agile
There are many sources that explore how servant leadership works in agile teams. The article A Brief History of the Servant Leader on the Scrum Alliance web site provides a simple overview.
Servant Leadership in Teaching
Servant leadership has been applied by a number of authors to teaching. If you wish to explore this concept further, the following resources are available in the Unitec library:
  • Bowman, R. F. (2005). Teacher as Servant Leader. Clearing House: A Journal of Educational Strategies, Issues and Ideas, 78(6), 257.
  • Herman, D. V. & Marlowe, M. (2005). Modeling Meaning in Life: The Teacher as Servant Leader. Reclaiming Children and Youth: The Journal of Strength-based Interventions, 14(3), 175.
  • Nichols, J. D. (2010). Teachers as Servant Leaders. Rowman & Littlefield Publishers, Inc. (ebook)
  • Shaw, J. & Newton, J. (2014). Teacher Retention and Satisfaction with a Servant Leader as Principal. Education, 135(1), 101-106.

Day 10

Digital

Problem-solving tasks require students do some or all of the following
  • investigate the parameters of the problem to guide their approach
  • generate ideas and alternatives
  • devise their own approach, or explore several possible procedures that might be appropriate to the situation
  • design a coherent solution
  • test the solution and iterate on improvements to satisfy the requirements of the problem.
Real-world problems are authentic situations and needs that exist outside an academic context 
Real-world problems have all of the following characteristics:
  • Are experienced by real people. For example, if students are asked to diagnose an ecological imbalance in a rainforest in Costa Rica, they are working with a situation that affects the real people who live there.
  • Have solutions for a specific, plausible audience other than the educator as grader. For example, designing equipment to fit a small city playground could benefit the children of the community. 
  • Have specific, explicit contexts. For example, developing a plan for a community garden in a public park in their town has a specific context; learning which vegetables grow best in which parts of one’s country does not.
  • If students are using data to solve a problem, they use actual data (for example, real scientific records of earthquakes, results of their own experiments, or first-person accounts of an historical event), not data developed by an educator or publisher for a lesson 
Source: Innovative Teaching and Learning Research. (2013). 21st Century Learning Design. Microsoft. Retrieved from: http://www.itlresearch.com/itl-leap21
Supporting Diversity for Problem Solving
  1. Set up a task with space for a variety of viewpoints
  2. Help students access the existing established knowledge as and when it is needed to help solve their shared problem
  3. Support students to build knowledge and capabilities
  4. Provide opportunities for students to work with others
  5. Ensure group diversity
  6. Provide opportunities for diverse ideas to emerge and collide
  7. Provide opportunities for collective knowledge building
  8. Provide opportunities to revisit ideas over time
Source: Hipkins, R., Bolstad, R., Boyd, S., & McDowall, S. (2014). Key competencies for the future.
Where to start your search? 
Idea Springboard
Use this search tool (created for the Google Science fair) to help you come up with a project that you'll love working on. https://www.googlesciencefair.com/springboard/en/
Thingful
Thingful® is a search engine for the Internet of Things, providing a unique geographical index of connected objects around the world, including energy, radiation, weather, and air quality devices as well as seismographs, iBeacons, ships, aircraft and even animal trackers
Instagrok
Their mission is to help everyone discover the joy of learning and empower them to be lifelong learners. So we are dedicated to building innovative technology to enable engaging, safe and personalized learning. https://www.instagrok.com
Crowdsourcing for Problem solving
Crowdsourcing is the practice of engaging a ‘crowd’ or group for a common goal, such as innovation, problem solving or efficiency. It can take place on many different levels and across various industries. Thanks to our growing connectivity, it is now easier than ever for individuals to collectively contribute, whether with ideas, time, expertise, or funds, to a project or cause.
If you want to learn when 'crowdsourcing' became a trend, maybe you'd like to look at a real data Google shares with us? You could also combine that with other search trendswww.google.co.nz/trends/explore#q=crowdsourcing  
Examples of Crowdsourcing platforms and projects
Openideo
Uses the ideas of Design Thinking. Join a global community to solve big issues “How might we…” challenges for social good in different phases 
InnocentiveTheir goal is to crowdsource innovation solutions from the world’s smartest people, who compete to provide ideas and solutions to important business, social, policy, scientific, and technical challenges.
Hackidemia
A mobile invention lab that enables future changemakers to access and create a hands-on STEAM education that will enable them to solve specific challenges by developing and testing creative solutions and physical artifacts. Global workshops fostering collaboration between schools, tech companies and kids in the development of 3D-enabled curricula, tools, and learning environments for the 21st century learner. 
DemocrasyOS
An open-source platform for voting and political debate that political parties and governments can download, install, and repurpose much like WordPress blogging software.
Global Lives ProjectA collaboratively produced video library of life experience around the world. Global Lives exhibits showcase unedited footage of daily life around the world, and they encourage students and teachers to study, discuss and reflect upon the startling differences and similarities between people from around the world.
HacKIDemiaA mobile invention lab that enables future changemakers to access and create a hands-on STEAM education that will enable them to solve specific challenges by developing and testing creative solutions and physical artifacts.
Any Wiki?
A wiki (from the Hawaiian wiki, to hurry, swift) is a crowdsourced andcollaborative website whose content can be edited by anyone who has access to it. Source: Answers - The Most Trusted Place for Answering Life's Questions. (2016). Answers.com. Retrieved 16 May 2016, from http://www.answers.com/topic/wiki
Perhaps the best example of a wiki in action today is 'Wikipedia – The Free Encyclopedia', which is ranked among the ten most popular websites, and constitutes the Internet's largest and most popular general reference work. Wikis are generally designed with the philosophy of making it easy to correct mistakes, rather than making it difficult to make them. Thus, while wikis are very open, they provide a means to verify the validity of recent additions to the body of pages. The most prominent, on almost every wiki, is the "Recent Changes" page - a specific list numbering recent edits, or a list of edits made within a given time frame - and also sometimes a “Talk” page. Sources: Wikipedia. (2016). Wikipedia. Retrieved 16 May 2016, from https://en.wikipedia.org/wiki/Wikipedia and Wiki. (2016). Wiki. Retrieved 16 May 2016, from https://en.wikipedia.org/wiki/Wiki
Zooniverse
This one claims to be the world’s largest and most popular platform for people-powered research. Research is made possible by volunteers—hundreds of thousands of people around the world who come together to assist professional researchers. Our goal is to enable research that would not be possible, or practical, otherwise. Zooniverse research results in new discoveries, datasets useful to the wider research. 
Zooinverse projects have two distinct aims, (Masters, Oh, Cox, Simmons,  Lintott, Graham, Greenhill, & Holmes, 2016) the first is to solve specific scientific problems through the use of citizen scientists.  The second aim is to engage members of the public with real world science to educate and change attitudes towards science. Citizen scientists are members of the general public that volunteer their time to work and collaborate with professional scientists to collect data and solve problems on real scientific research questions. Citizen science is not a new concept but has become more accessible to people around the world through the use of the Internet. Edmund Halley used citizen science in 1714 when he got members of the public to report the total eclipse of the Sun across England.  
Citizen Science
"Engaging in citizen science allows people to experience first-hand the scientific process and engage scientific thinking at the same time as increasing their knowledge of the specific research topic (i.e. their knowledge of scientific content.(Masters, et al., 2016, p.1)"
Through platforms like Zooinverse citizen scientists are able to view, record, analyse, process and answer incredibly large amounts of data that would not be possible by the scientists doing the research alone. The first project Galaxy Zoo received 70,000 classifications per hour and more than 50,000,000 classifications in the first year (Graham, Cox, Simmons, Lintott,  Masters,  Greenhill, & Holmes, K, 2015) 
New Zealand Garden Bird Survey and NatureWatch
You can help to discover and learn more about NZ garden birds by participating in this citizen science project or you can record what you see in nature, meet other nature watchers, and learn about the natural world at the http://naturewatch.org.nz/.
Crowdsourcing by The Mind Lab by Unitec
Remember to give people voice by sharing https://hackeducation.co.nz/
Do you know anyone who would like to do the programme? Where should we go next? - https://wheretonext.school.nz/ Maybe you know someone who would like to come to an open lab, register their interest or even enroll? If they do enroll and mention your name, they'll receive 20% off after their tuition fees, and you'll receive a free morning tea on us!
References
Graham, C.G., Cox, J, Simmons, B, Lintott, C, Masters, K, Greenhill, A. & Holmes, K. (2015) "Defining and Measuring Success in Online Citizen Science: A Case Study of Zooniverse Projects," in Computing in Science & Engineering, vol. 17, no. 4, pp. 28-41, July-Aug. 2015. doi: 10.1109/MCSE.2015.65
Innovative Teaching and Learning Research. (2013). 21st Century Learning Design. Microsoft. Retrieved from: http://www.itlresearch.com/itl-leap21
Masters, K., Oh, E. Y., Cox, J., Simmons, B., Lintott, C., Graham, G., Greenhill, A., & Holmes, K. (2016). Science learning via participation in online citizen science. arXiv preprint arXiv:1601.05973.
Sonnad, N. (2016). This free online encyclopedia has achieved what Wikipedia can only dream of. Quartz. Retrieved from http://qz.com/480741/this-free-online-encyclopedia...
Leadership
Entrepreneurialism
If the skills students learn are aligned to growth industries and sectors where there is greatest job security, entrepreneurship would become a core subject for all students.
The NZ Curriculum - Education for Enterprise
Education for Enterprise is about promoting an approach to learning – one that is real, relevant, and gives students responsibility for their learning.
The Vision of NZ Curriculum (2007) states the challenges for schools in preparing young people who will:
  • be creative, energetic, enterprising, and entrepreneurial
  • contribute to the well-being of New Zealand
  • seize the opportunities offered by new knowledge and technologies to secure a sustainable social, cultural, economic, and environmental future for our country.
Education for Enterprise provides students with opportunities to:
  • become engaged in their learning through school/community partnerships
  • apply their curriculum knowledge and skills to real contexts
  • use initiative and be resourceful
  • gain NCEA credits at the same time as developing the key competencies in senior secondary schooling
  • have a better understanding of the world outside school.
Maori aspect on entrepreneurial opportunities
“It was thought that Māori are not encouraged to take the right subjects at school to prepare for entrepreneurial success later on. Furthermore, Māori are not exposed to business when growing up, unlike many non-Māori children whose parents work and own businesses. Therefore, the basics of business and entrepreneurship are not instilled in Māori from an early age. A recommendation from the interviews was to increase Māori awareness and exposure to business activity in order to assist Māori in obtaining the mindset and skills needed to successfully exploit entrepreneurial opportunities.” (Dawson 2012, p.154)
“Entrepreneurship education as early as pre-school, family involvement in the education process, and the encouragement of formal and informal education avenues were suggested in the interviews to enhance the educational attainment of Māori entrepreneurs. These recommendations could be included in changes for future strategies and practices within the education system. The changes could assist Māori to acquire the knowledge and skills needed to develop successful entrepreneurial ventures.” (Dawson 2012, p. 155)
Source: Dawson, B. (2012). Māori entrepreneurship: A Māori perspective (Doctoral dissertation, Auckland University of Technology).
Social enterprise
Social enterprise is an organisation that applies commercial strategies to maximise improvements in human and environmental well-being - this may include maximising social impact rather than profits for external shareholders. 
Lean canvas as a planning tool
Social Lean canvas is a tool designed to help Social Entrepreneurs understand and build great business models. It is an adaptation of Ash Maurya’s Lean Canvas (leancanvas.com) which he in turn adapted from Alexander Osterwalder’s Business Model Canvas (businessmodelgeneration.com) (and is likewise licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License). Both of these tools are extremely useful for helping companies understand and innovate their business models. However, the creators of the Social Lean canvas found that they miss some key components that are required to help make a social enterprise business model make sense.
The Mind Lab by Unitec - Lean Critiquing Form
We've developed a The Mind Lab by Unitec Lean Form that makes's you to explain and critique your innovation plan in a lean way. We hope this is an useful tool for your DIGITAL 2 assessment, but using it is optional.
Filling in the form and seeking feedback and -forward from your fellow students might help you to explain the innovation in short or critique it. Remember to keep your answers Lean!
Once you have answered in class, you can view the responces from others.
Crowdfunding
With crowdfunding, an entrepreneur raises external financing from a large audience (the “crowd”), in which each individual provides a very small amount, instead of soliciting a small group of sophisticated investors. 
In recent years, crowdfunding has become a valuable alternative source of funding for entrepreneurs seeking external financing. Existing empirical analyses report an impressive growing volume of money collected through crowdfunding worldwide. Crowdfunding allows entrepreneurs to raise funding through an open call on the Internet. An important characteristic is the extra private benefits that funders (i.e., “crowdfunders”) enjoy by participating in the crowdfunding mechanism. These additional private benefits vary with the forms of crowdfunding, ranging from an equity-based model, profit-sharing scheme, and lending to outright donations. Although crowdfunding can take different forms, there is little academic understanding of the economic factors that determine an entrepreneur's choice of a particular form of crowdfunding.(Belleflamme, Lambert and Schwienbacher, 2014)
The power of crowdfunding lies in its ability to pool together thousands of small donors in very short periods of time, so it's also a great fit for the aspirations (and wallet) of the younger donor. As the 2012 Millennial Impact Report survey of more than 6,000 active donors aged 20 to 35 revealed, 75 percent prefer to give online. Moreover, 42 percent say they like to "give in the moment" as an emotional response that's often triggered by social media appeals. Millennials may not yet have deep pockets, but it's important for them to know their gifts make a difference. Project-based crowdfunding is a great and cost-effective way to keep these donors philanthropically engaged in smaller fundraising initiatives at their alma mater. (Joly, 2013)
Crowd funding in New Zealand
Building an understanding of business
More and more young people are using crowdfunding platforms such as pledgeme.co.nz or kickstarter.com to gain public support to seed fund new start ups and early expansion plans for businesses.
Other ideas that students can use to build an understanding of business, entrepreneurship, marketing, target markets, sales, budgeting and economics include:
  1. Creating a online shop on a low cost platform such as etsy.com. Online shops can allow students to sell items as diverse as art, crafts, digital assets such as Minecraft characters and simple services eg. car grooming, garage sorting, pet minding etc
  2. Set up a school-wide or community-based pop-up fair where parents with businesses can sell slow moving or end of line products by hiring a stand where the community can shop.
  3. Create a community garden at the school and grow vegetables for sale at farmers markets or to parents. Choose seasonal items that make for great after school snacks (for parents to buy) such as strawberries and carrots.
Resources for teachers and students
Young Enterprise offers a range of enterprise programmes and financial literacy resources that can be used by teachers throughout New Zealand. Each resource is designed for a specific age group, and aligns to the New Zealand Curriculum. http://www.youngenterprise.org.nz/
References:
Belleflamme, P., Lambert, T., & Schwienbacher, A. (2014). Crowdfunding: Tapping the right crowd. Journal of Business Venturing,29(5), 585.
Dawson, B. (2012). Māori entrepreneurship: A Māori perspective (Doctoral dissertation, Auckland University of Technology).
Joly, K. (2013). Higher education crowdfunding: After social media and MOOCs, watch out for crowdfunding.(INTERNET TECHNOLOGY). University Business,16(7), 48.

Day 9

Digital

Is Kahoot! engaging?
In the leadership activities for this week, we played a Kahoot! quiz. In what sense is this 'engaging'?
"Students should be enticed by the competitive nature of the game if it is going to be a valuable learning experience for the students. They benefit from using digital games in the classroom by learning how to handle success and failure as well as how to use critical thinking and problem-solving skills."  (Icard, 2014).
Engagement and Flow
Fredericks, Blumenfeld and Paris (2004) proposed a framework for considering engagement that distinguishes between cognitivebehavioural and emotional engagement. It is important to clarify the scope of the term ‘engagement’. Policy discussion has long focused on the negative consequences of disengagement, such as school dropout, and clear behavioural indicators, such as absenteeism and disruptive classroom behaviour. This often overlooks the complexity of engagement, especially the cognitive engagement of students who may be otherwise attending class and behaving well. A short paper form the Australian Institute for Teaching and School Leadership. (2016) gives an interesting view point and summary about those three types of engagement in schools - what does engagement mean and how can you measure it?
Shernoff (2013) states that engagement always connotes a relationship, one of involvement to something, and defines it as a heightened, simultaneous experience of concentration, interest, and enjoyment in the task at hand. His definition includes no presumptions about how students should think, feel, behave, or relate to school. You might notice that his definition includes no mention of school whatsoever so that engagement in learning can be viewed as on par and comparable to that experienced in other less formal contexts. That definition is based completely in the experiences of students, so that engagement may be considered as a learning experience, one to be valued in its own right. This definition is rooted in Csikszentmihalyi’s (1990) conceptualisation of 'flow experience.' Flow is an optimal state of cognitive and emotional engagement, so absorbing that one may lose track of time and awareness of the self. Although the nature of schoolwork can vary, the ideal state of engagement could maybe be an active attentiveness and problem solving or the fashioning of products that promotes learning and the development of new skills, an ideal that flow experiences encapsulate.
Research tends to converge on the observation that meaningful engagement is composed of two independent processes; academic intensity and a positive emotional response. Optimal learning environments provide academic intensity through environmental challenge characterized by clear goals and high expectations for performance with complex tasks found to be relevant to students’ lives and the community at large. They also support students to succeed through motivational support, positive relationships, feedback, and opportunities for action and collaboration.
Flow and engagement can be contagious, having the potential to cross over from teacher to student, student to teacher, and permeate an entire group participating in a shared activity. New immersive technologies also show promising signs of enhancing student engagement to learn in the future. Indeed, there are many routes to engaging youth; creating meaningful engagement requires attention to a variety of contextual, instructional, developmental, and interpersonal factors beyond the preoccupation with narrowly defined educational “outcomes.”
Student Agency
Martin (2004, p. 135) characterises agency as "the capability of individual human beings to make choices and act on these choices in a way that makes a difference in their lives”. 
Lindgren and McDaniel (2012, p.346) on the other hand underline that “giving students the sense that they have control and the power to affect their own learning is one of the great challenges of contemporary education”. Even if also the Piagetian (1967) notion of constructivism says that “the most transformative learning experiences will be those that are directed by the learner’s own endeavors and curiosities”. 
The figure above from Nakata (2014) suggests that agency builds on self-regulation, but student agency is then the basis for autonomous learners. Further, teacher autonomy is a pre-condition for learner autonomy.
References and recommended readings:
Australian Institute for Teaching and School Leadership. (2016). Engagement in Australian schools. Retrieved from http://www.aitsl.edu.au/docs/default-source/default-document-library/engagement_in_australian_schools-background_paper.pdf?sfvrsn=4
Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York, NY: Harper & Row. 
Fredericks, J. A., Blumenfeld, P. C. & Paris, A. H. (2004). School Engagement: Potential of the Concept, State of the Evidence. Review of Educational Research, 74(1), 59-109.
Icard, S. B. (2014). Educational technology best practices. International Journal of Instructional Technology and Distance Learning. 11(3), 37-41. Retrieved from http://itdl.org/Journal/Mar_14/Mar14.pdf#page=41
Lindgren, R., & McDaniel, R. (2012). Transforming Online Learning through Narrative and Student Agency. Educational Technology & Society, 15(4), 344–355.
Nakata, Y. (2014). Self-regulation: Why is it important for promoting learner autonomy in the school context? Studies in Self-Access Learning Journal, 5(4), 342-356.
Martin, J. (2004). Self-Regulated Learning, Social Cognitive Theory, and Agency. Educational Psychologist, 39(2), 135-145.
Shernoff, D. (Ed. 2013). Optimal Learning Environments to Promote Student Engagement (Advancing Responsible Adolescent Development). Dordrecht: Springer.
Leadership
Nationality Versus Culture
Nationality is not a very meaningful concept. Culture is much more significant. “It is remarkable how fast and how effectively you can construct a nationality with a flag, a few speeches, and a national anthem.” (Taleb, 2008). Nick Taleb, who might be described in these terms as a Lebanese American, is dismissive of nationality, he sees it as a largely meaningless way of defining someone.
International Capabilities
The Ministry of Education (2014) defines international capabilities as the knowledge, skills, attitudes, dispositions, and values that make up the key competencies that enable people to live, work, and learn across national and cultural boundaries. Being internationally capable includes not only the awareness of other cultures, about also the awareness of one’s own culture as particular and specific. It involves the understanding that we all experience our lives through a number of cultural and personal "lenses", and that comprehending and accepting others’ needs and behaviours rests as much on understanding ourselves as it does on understanding them.
Intercultural Competence
Intercultural competence refers to behaving and communicating effectively and appropriately in cross-cultural situations to achieve one’s goals to some degree (Berardo & Deardorff, 2012). It comprises:
  • Recognition: How competent is a person to recognise cultural differences around him or her?
  • Respect: How respectful is a person about those differences?
  • Reconciliation: How competent is a person to reconcile cultural differences?
  • Realization: How competent is a person to realise the necessary actions to implement the reconciliation of cultural differences?
The Value of Diversity
Do we do more with diversity than just talk about it? Sue McDowall, (in Hipkins, Bolstad, Boyd & McDowall, 2014) noted that “The activities I set up made space for diversity, but they did not require diversity to do the work.” She also recognised that “We hardly ever used the diverse ideas of our class and community for real work.”Do we value the diversity we have?
In the Uawanui project (a project set up at Tolaga Bay Area School on the east coast just north of Gisborne) learners had to engage in a progression of diversity within ideas and people, ranging from Mātauranga Māori and western science and people (students from other schools, different class levels, community members, kaumatua, scientists, forestry workers, landowners). All students had the opportunity to use group diversity to build knowledge that was new, at least to their group.
School Culture
According to the Ministry of Education (2016), a school's culture consists of the customs, rituals, and stories that are evident and valued throughout the whole school. An effective school culture is one in which the customs and values foster success for all; and where clear boundaries are set, known, and agreed to by everyone. In developing a positive culture, effective principals ensure that educational practices are inclusive. They make certain that students and their families do not feel alienated either from their own culture or from the culture of the school.
Hauora - Well-being
Hauora is a Māori philosophy of health unique to New Zealand (Ministry of Education, 1999). Could Hauora be one of the key concepts on defining a positive school culture? It encompasses the physical, mental and emotional, social, and spiritual dimensions of health. The concept is recognised by the World Health Organisation. Maybe that could be the key to personal, national or even global success?
Hauroa comprises the following types of well-being:
  • Taha tinana - Physical well-being - the physical body, its growth, development, and ability to move, and ways of caring for it
  • Taha hinengaro - Mental and emotional well-being - coherent thinking processes, acknowledging and expressing thoughts and feelings and responding constructively
  • Taha whanau - Social well-being - family relationships, friendships, and other interpersonal relationships; feelings of belonging, compassion, and caring; and social support
  • Taha wairua - Spiritual well-being - the values and beliefs that determine the way people live, the search for meaning and purpose in life, and personal identity and self-awareness (For some individuals and communities, spiritual well- being is linked to a particular religion; for others, it is not.)
Kura Culture
Te Aho Matua is the foundation document for Kura Kaupapa Māori. According to Tākao, Grennell, McKegg & Wehipeihana (2010), the six sections of Kura Kaupapa Māori are
  • Te Ira Tangata (the human essence)
  • Te Reo (the language)
  • Ngā Iwi (the people)
  • Te Ao (the world)
  • Āhuatanga Ako (circumstances of learning)
“our tamariki are able to go out into the world standing strong in who they are and where they are going and enjoying ongoing education along the way in whatever they choose. – Whānau, Te Ara Hou" (Tākao, Grennell, McKegg & Wehipeihana, 2010 p.3),
PISA
The Programme for International Student Assessment (PISA) is a worldwide study by the Organisation for Economic Co-operation and Development (OECD) in member and non-member nations of 15-year-old school pupils' scholastic performance in mathematics, science, and reading. 
Singapore-tops-OECD-PISA-2015-global-education-survey-ST-photo.jpg
Do one of the PISA 2015 Science task sets (you might need to zoom out in your browser - Ctrl+-) http://www.oecd.org/pisa/test/
PISA also includes the concept of collaborative tasks. The Released Field Trial Cognitive Items docuement (PISA, 2015) dsicuedbed an assessment unit where the premise for is that a group of international students is coming to visit a school. The student must collaborate with 3 agent teammates and a faculty advisor to plan the visit, assign visitors to guides,and respond to an unexpected problem that arises. The assessemnt involves the follwing challenges requiring collaborative skills
  • solicit and take into account criteria for assessing the options
  • clarify statements made by teammates
  • correct misinformation and avoid deadlock
  • prompt team members to perform their tasks
  • ensure that the final recommendation meets all specified criteria
Fullen (1993) notes the importance of collaboration at different scales. “There is a ceiling effect to how much we can learn if we keep to ourselves. The ability to collaborate - on both small and large scale - is becoming one of the core requisites of postmodern society”.
The PISA discussion
Even if there are many positive affects in this sort of skills comparison it also provokes strong debate from educators the world over. When it was developed, it was created as a diagnostic tool to bring together education policymakers together to discuss and track education and education improvement. However, in recent years, it has become widely criticised as a league table that is used as a indicator of a country's education health. Sir Ken Robinson criticised PISA for “squeezing out” other more creative subjects and creating an anxiety around education that was “grotesque”. Academics from around the world expressed deep concern in the 'PISA letter' (The Guardian, 2014) about the impact of Pisa tests and call for a halt to the next round of testing.
However,  PISA tests are developed further all the time and they do assess an unprecedented range of learning outcomes and their contexts, including student performance measures, measures of social and emotional dimensions, student attitudes and motivations, equity issues, and parental support. The OECD has announced that Pearson has been chosen to develop the PISA 2018 Student Assessment 21st Century Framework (Pearson, 2014).
Many have wondered - Does money buy strong performance in PISA? 
It has been shown that greater national wealth or higher expenditure on education does not guarantee better student performance. Among high-income economies, the amount spent on education is less important than how those resources are used. Successful school systems in high-income economies tend to prioritise the quality of teachers over the size of classes and school systems that perform well in PISA believe that all students can achieve, and give them the opportunity to do so.
Kahoot! Pedagogy
In this weeks session we included a Kahoot! quiz. Kahoot! is designed to be gamified and engaging. According to Icard (2014), Students should be enticed by the competitive nature of the game if it is going to be a valuable learning experience for the students. They benefit from using digital games in the classroom by learning how to handle success and failure as well as how to use critical thinking and problem-solving skills.
References
Berardo, K. & Deardorff, D. (2012). Building cultural competence. Sterling, Va.: Stylus Pub.
Fullan, M. (1993). Change forces : Probing the depth of educational reform (School development and management series 10). London: Falmer Press.
Hipkins, R., Bolstad, R., Boyd, S., & McDowall, S. (2014). Key competencies for the future. Wellington, New Zealand: NZCER Press
Icard, S. B. (2014). Educational technology best practices. International Journal of Instructional Technology and Distance Learning. 11(3), 37-41. Retrieved from http://itdl.org/Journal/Mar_14/Mar14.pdf#page=41
Ministry of Education. (1999). Health and Physical Education in the New Zealand Curriculum. Retrieved from  http://health.tki.org.nz/Teaching-in-HPE/Health-and-PE-in-the-NZC/Health-and-PE-in-the-NZC-1999
Ministry of Education. (2014). International capabilities. Retrieved from: http://nzcurriculum.tki.org.nz/Curriculum-resources/International-capabilities
Ministry of Education. (2016). Areas of Practice. Retrieved from http://www.educationalleaders.govt.nz/Leadership-d...
Pearson. (2014, December 10). Pearson to develop PISA 2018 Student Assessment 21st Century Frameworks for OECD. Retrieved from https://www.pearson.com/news/announcements/2014/december/pearson-to-develop-pisa-2018-student-assessment-21st-century-fra.html
PISA. (2015). Released Field Trial Cognitive Items. Retrieved from https://www.oecd.org/pisa/pisaproducts/PISA2015-Released-FT-Cognitive-Items.pdf
Tākao, N., Grennell, D., McKegg, K. & Wehipeihana, N. (2010). Te Piko o te Māhuri: The key attributes of successful Kura Kaupapa Māori. Education Counts. Retrieved from https://www.educationcounts.govt.nz/publications/maori/maori-medium-education/80403/2.-te-aho-matua
Taleb, N. (2008). The Black Swan: The Impact of the Highly Improbable. Random House.
The Guardian. (2014, May 6). OECD and Pisa tests are damaging education worldwide - academics. The Guardian, Retrieved from https://www.theguardian.com/education/2014/may/06/oecd-pisa-tests-damaging-education-academics